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Sample Game Designer Resumes

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Sample Game Designer Resume

James Smith, Level Designer
123 Main Drive :: Dallas, TX 75007 :: (123) 231-1234
www. Smith.com/portfolio :: james@Smith.com

Skill Set - Level & Game Design

· Game Mechanics Design

· Graphic Design

· Character Design and Behavior

· Combat Systems

· User Interface Systems

· Design Documentation

· Menu Systems

· Player Dialogue

Software Skills

· 3d: 3dsmax 6, Unreal 2K4, Radiant, Hammer, Maya, Quantum Ed, Unreal 3

· 2d: Photoshop CS, Corel Draw, Illustrator, Inkscape

· Editing: Premier, After Effects, Sound Forge, Vegas Video

· Other: NWN Aurora Tool Set, Text based scripting, menu based scripting, Microsoft Speech Recognition 4.0, Tortoise SVN, MS Office, Alien Brain

Education

· Guildhall @ SMU – Graduate Certificate in Digital Game Design.

· Academy of Art College & Art Institute of Texas: Fine art, traditional animation, cinematography, game design, computer animation, and editing.

· Defense Information School – Graphic Design.

Accomplishments

· Worked on 5 published titles over 3+ years of experience in the game industry

· Creative under fire, former blizzard graphic designer

· Creator of the popular web site: smith.com

· Designed all side quests for The Hunt, nominated for 2006 Independent Games Festival “Best mod in Neverwinter Nights category”

Game Experience

Cheyenne Mountain Entertainment - Senior World Builder – Aug 2008-Present
Currently in progress
Stargate Worlds
Designed and built two levels, NPC population/spawning, for 9 levels, laid out proprietary cover system on dozens of levels, created and maintained documentation, gameplay testing.

High Voltage Software - Designer – 2006-2008
Unannounced Tactics Game
Still covered by NDA

Source material research, assisting the initial core game-play design, rapid prototyping, scripted game play and AI behavior, created and maintained documentation, responsible for 4 single player levels and 12 multi-player levels.

Flame-Sim by Flame Simulations LLC, a High Voltage Software subsidiary – Level Designer - 2007
Built the initial prototype level, made extensive research into firefighting techniques and equipment, assisted Lead Designer in game design documentation, provided initial level design/fire incident customization, level population, scenario implementation, vehicle and NPC pathing, designed in game communication system, created UI mockups.

America’s Army: True Soldiers by High Voltage Software – Level Designer - 2007
Military research, demonstrated proper military techniques, formatted information for in-game database.

Ghost Recon PSP by High Voltage Software – Level Designer – 2006 -2008
Co-designed coop and competitive multiplayer, built four of twelve levels in the single player campaign, enemy pathing, object placement, gameplay balance, asset development, scripting/triggers, designed menu system, created and maintained documentation, created UI mockups.

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